The Legend of Zelda: Spirit Tracks is set to come out sometime in 2009. This will be the second sequel to The Legend of Zelda : The Wind Waker which makes The Wind Waker the First Legend of Zelda to have two direct sequels.
Saturday, March 28, 2009
inFamous Trailer
Look good? You don't even need to watch the video, and I'll just tell you the answer is yes.
Saturday, March 14, 2009
The Future is a Little Closer
Thanks to Nintendo and Lionsgate in their plans to offer TV shows and movies over the internets. Microsoft's Xbox 360 and Sony's PS3 already offer such services, but the Nintendo's much greater influence on the world could really give this market the puch it needs to really get to the public. The downside of the service on the Wii is its lack of a HDD and the fact that it isn't Hi-def. Despite these things, it is much more popular than the other two things, and let's not forget with the internets, we still have the option to stream, so the HDD problem isn't as much of a problem as it might at first seem.
Friday, March 06, 2009
Goodbye Gamestop (But Not Really)
The internets is abuzz with the March fifth news that Amazon has become a competitor to Gamestop in the used games business with Amazon Video Games Trade-In beta. This is obviously terrible news for Gamestop, which has enjoyed healthy market shares of the industry since the seventh-generation really took off, which has involved them enjoying high stock prices, which fell 13 percent after the announcement from Amazon, though the big drop in the Gamestop market cap seems to be after the March fourth Toys "R" Us announcement that select stores would be accepting used games in their stores.
See the chart here.
This is just one more piece of the puzzle of the downfall of Gamestop. It is coming, slowly but surely. What they need to do is start investing in broadband distribution. The music and movie industries tried to fight the internet and failed miserably. The same situation is coming in the videogame industry (actually, it's already here), and if Gamestop doesn't adapt, it can kiss its good fortune goodbye altogether.
See the chart here.
This is just one more piece of the puzzle of the downfall of Gamestop. It is coming, slowly but surely. What they need to do is start investing in broadband distribution. The music and movie industries tried to fight the internet and failed miserably. The same situation is coming in the videogame industry (actually, it's already here), and if Gamestop doesn't adapt, it can kiss its good fortune goodbye altogether.
Labels:
Amazon,
Gamestop,
Google,
Toys "R" Us
Thursday, March 05, 2009
Tuesday, March 03, 2009
Grand Theft Auto: Chinatown Wars
Is going to be decent at the very least.
Labels:
Chinatown Wars,
DS,
Grand Theft Auto,
Nintendo,
Rockstar
Sunday, February 22, 2009
Friday, February 20, 2009
15 Hours w/ Street Fighter IV
I finally got some time after class last night to get over to Gamestop to get my reserved copy of Street Fighter IV "COLLECTORS EDITION." I was very excited as anyone would imagine, this being the first Street Fighter since Street Fighter II that has gotten any attention for actually being a good game. Not only that, but most video game publications have been giving it very high scores (we're talking like 9.5/10 and higher), and many of those calling it the game of the month. So, I get the big box it comes in (because the game also comes with the animé film Street Fighter IV: The Ties that Bind on BD--DVD for Xbox 360 owners--which also has a CD soundtrack from the game in the case, and it also comes packed with a Ryu figurine--or Crimson Viper, who is a cunt, for 360 owners-). The Collector's Edition also comes with a redemption code to be used to download, for free, the Brawler Pack, which includes alternate costumes for Zangief, E. Honda, Rufus, El Fuerte, and Abel.
I get home with my new game, and I pop the BD into the PS3, figuring I could take a shit in the time it would take for my PS3 to install the game. To my surprise, the game required no install. I was floored--you see, this is the first time I've ever played a PS3 game that didn't require the install. I figured they were all like that. Well, after going through the ten seconds of waiting for my fights to load, I decided to go ahead and install the game anyway. It turns out to have been a good choice, because now I only have to wait five seconds for the fights to load. Very nice.
The Review
This game has, as most reviews have already stated, almost no issues with gameplay, story, etc. I have, however, found two glaring problems with the game that will, if anything, require a quick depressing of the mute button of your remote to solve. The first problem, is the opening theme song. I don't know if it's *NSYNC performing the song or what, but it's fucking gay, and it makes my ears bleed. The second problem, the announcer from Marvel vs. Capcom 2 and other CAPCOM fighting games, I'm sure, is back, and I've never been more suicidal hearing his voice. That's really all I can say for the bad right now.
The intro with gay music:
This would have been much better:
Everything else in the game appears to have been done very well, though, I would have preferred the arcade mode worked more like it did in Street Fighter II. IT isn't really a problem, though, because there are many more characters in this rendition than there were in that one, so it would definitely (and by definitely, I mean probably) make the game far too long to enjoy. The online modes are very responsive and quick to load. There is even an option where you can play through arcade mode and allow people to challenge you online while you're playing, and the game will just pull you out of your offline fight to compete in the online one. This doesn't work too well due to the fact that one can never finish a fight without having someone challenge him or her online. A way to make this work would have been to make the offline game remained paused while you play your online match and pick up where you left off, but that's not what happens. What happens instead, is the offline match you were halfway through has to start over completely, so someone can never progress in the game due to the constant stopping and restarting. Now, I'm hoping (and I'm sure this will happen) that once the game has been out for awhile, people will not be challenging others so much, and this option will serve its purpose well; because it really is an interesting concept, and I would like to use it if it only weren't so goddamn annoying.
I've played the game little more that two hours at this point, so I might put more review material out for new experiences, but I probably won't.
I get home with my new game, and I pop the BD into the PS3, figuring I could take a shit in the time it would take for my PS3 to install the game. To my surprise, the game required no install. I was floored--you see, this is the first time I've ever played a PS3 game that didn't require the install. I figured they were all like that. Well, after going through the ten seconds of waiting for my fights to load, I decided to go ahead and install the game anyway. It turns out to have been a good choice, because now I only have to wait five seconds for the fights to load. Very nice.
The Review
This game has, as most reviews have already stated, almost no issues with gameplay, story, etc. I have, however, found two glaring problems with the game that will, if anything, require a quick depressing of the mute button of your remote to solve. The first problem, is the opening theme song. I don't know if it's *NSYNC performing the song or what, but it's fucking gay, and it makes my ears bleed. The second problem, the announcer from Marvel vs. Capcom 2 and other CAPCOM fighting games, I'm sure, is back, and I've never been more suicidal hearing his voice. That's really all I can say for the bad right now.
The intro with gay music:
This would have been much better:
Everything else in the game appears to have been done very well, though, I would have preferred the arcade mode worked more like it did in Street Fighter II. IT isn't really a problem, though, because there are many more characters in this rendition than there were in that one, so it would definitely (and by definitely, I mean probably) make the game far too long to enjoy. The online modes are very responsive and quick to load. There is even an option where you can play through arcade mode and allow people to challenge you online while you're playing, and the game will just pull you out of your offline fight to compete in the online one. This doesn't work too well due to the fact that one can never finish a fight without having someone challenge him or her online. A way to make this work would have been to make the offline game remained paused while you play your online match and pick up where you left off, but that's not what happens. What happens instead, is the offline match you were halfway through has to start over completely, so someone can never progress in the game due to the constant stopping and restarting. Now, I'm hoping (and I'm sure this will happen) that once the game has been out for awhile, people will not be challenging others so much, and this option will serve its purpose well; because it really is an interesting concept, and I would like to use it if it only weren't so goddamn annoying.
I've played the game little more that two hours at this point, so I might put more review material out for new experiences, but I probably won't.
Labels:
BD,
Collector's Edition,
DVD,
Gamestop,
Online,
PS3,
Street Fighter,
Street Fighter IV,
Xbox 360
Sunday, February 15, 2009
Some Mad Shit
Platinum Games' MadWorld is looking fucking awesome. If you haven't hit play, you need to right now. It's good to see more games of this nature finding their way to the Wii. If this does well, I don't see why we shouldn't be seeing a new Grand Theft Auto soon.
Labels:
Grand Theft Auto,
MadWorld,
Nintendo,
Platinum Games,
Sega,
Wii
Monday, January 26, 2009
The End of the Xbox
I'm gonna have to keep this short, because I'm between classes and need to read some shit.
Microsoft announced the other day their intentions to can 5000 employees and lay off another 1800 on top of that. I've been campaigning for a while that it would be unlikely for us to see any new Xboxes after the Xbox 360, and the news that most of Microsoft's cuts will be coming from the mostly unprofitable entertainment and devices division seems to help my case a quite a bit.
The Xbox and Zune have never set well with me based on their lack of originality and business models, and I'm feeling like these things will finally be fixing themselves. That's not to say they have both been complete failures (actually, Zune has absolutely been a complete failure); Xbox has definitely helped push the video game console business into the online age. But the lack of wi-fi in the 360 is the type of mistake that microsoft makes that causes me to scratch my head in disbelief. What goddamn year is it, Microsoft? Is it still 1337? No. It's not goddamn 1337. Every other major console on the market (handhelds included) has goddamn wi-fi. Even the original Nintendo DS came with wi-fi built in when it was released way the fuck back in 2004. The Xbox 360 (an HD console, not a handheld) came out a year later, relying on goddamn ethernet.
I could go on all day with my Microsoft problems (and I know I probably should), but like I said, I got shitz to do. I'll be back on here soon to share with everyone the future of the gaming industry with the state of the economy. Interesting thins are about to happen, and I know exactly how things are going to play out. So, if you haven't already, bookmark this blog so you don't forget to check back to find out where to invest your money in the near future.
Microsoft announced the other day their intentions to can 5000 employees and lay off another 1800 on top of that. I've been campaigning for a while that it would be unlikely for us to see any new Xboxes after the Xbox 360, and the news that most of Microsoft's cuts will be coming from the mostly unprofitable entertainment and devices division seems to help my case a quite a bit.
The Xbox and Zune have never set well with me based on their lack of originality and business models, and I'm feeling like these things will finally be fixing themselves. That's not to say they have both been complete failures (actually, Zune has absolutely been a complete failure); Xbox has definitely helped push the video game console business into the online age. But the lack of wi-fi in the 360 is the type of mistake that microsoft makes that causes me to scratch my head in disbelief. What goddamn year is it, Microsoft? Is it still 1337? No. It's not goddamn 1337. Every other major console on the market (handhelds included) has goddamn wi-fi. Even the original Nintendo DS came with wi-fi built in when it was released way the fuck back in 2004. The Xbox 360 (an HD console, not a handheld) came out a year later, relying on goddamn ethernet.
I could go on all day with my Microsoft problems (and I know I probably should), but like I said, I got shitz to do. I'll be back on here soon to share with everyone the future of the gaming industry with the state of the economy. Interesting thins are about to happen, and I know exactly how things are going to play out. So, if you haven't already, bookmark this blog so you don't forget to check back to find out where to invest your money in the near future.
Saturday, January 24, 2009
New House of the Dead Scheduled to Kick Ass (and Cunt)
Christmas 1999ish. That's when my brother and I got the goddamn Sega Dreamcast--what would end up being one of my favorite consoles and ultimately (due to alienation of third-party publishers) under appreciated by most of the masses. Packaged with the console was a demo disc with a demo for the latest, upcoming game in the The House of the Dead series, The House of the Dead 2. Neither of us ever purchased the game. We didn't even really play it all that much, but we found it to be pretty sweet nonetheless. It even contais a line we still quote to each other today: "Don't come! Don't come!"
Deciding the Wii would be a perfect opportunity to channel their popular light gun video game into homes, Sega published The House of the Dead 2 & 3. Despite a lot of interest, I continued to not purchase the game. I'm not sure if I'll be able to stay away from what they are doing with the new Wii exclusive. Take a look at this video of Sega's new first-person rail shooter The House of the Dead: Overkill, and try to tell me you didn't cum all over your keyboard (or controller).
Developer: Headstrong Games
Publisher: Sega
Platform: Wii
Modes: Single-player, two-player co-op
ESRB: M
Release: 2/10/2009
Deciding the Wii would be a perfect opportunity to channel their popular light gun video game into homes, Sega published The House of the Dead 2 & 3. Despite a lot of interest, I continued to not purchase the game. I'm not sure if I'll be able to stay away from what they are doing with the new Wii exclusive. Take a look at this video of Sega's new first-person rail shooter The House of the Dead: Overkill, and try to tell me you didn't cum all over your keyboard (or controller).
Developer: Headstrong Games
Publisher: Sega
Platform: Wii
Modes: Single-player, two-player co-op
ESRB: M
Release: 2/10/2009
Labels:
Dreamcast,
Headstrong Games,
House of the Dead,
Nintendo,
Sega,
Wii
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