Saturday, March 28, 2009

New Zelda Announcement (Spirit Tracks)

The Legend of Zelda: Spirit Tracks is set to come out sometime in 2009. This will be the second sequel to The Legend of Zelda : The Wind Waker which makes The Wind Waker the First Legend of Zelda to have two direct sequels.

inFamous Trailer

Look good? You don't even need to watch the video, and I'll just tell you the answer is yes.

God of War III Shit

Chinatown Wars Rap

Saturday, March 14, 2009

The Future is a Little Closer

Thanks to Nintendo and Lionsgate in their plans to offer TV shows and movies over the internets. Microsoft's Xbox 360 and Sony's PS3 already offer such services, but the Nintendo's much greater influence on the world could really give this market the puch it needs to really get to the public. The downside of the service on the Wii is its lack of a HDD and the fact that it isn't Hi-def. Despite these things, it is much more popular than the other two things, and let's not forget with the internets, we still have the option to stream, so the HDD problem isn't as much of a problem as it might at first seem.

Excitebots

Friday, March 06, 2009

Goodbye Gamestop (But Not Really)

The internets is abuzz with the March fifth news that Amazon has become a competitor to Gamestop in the used games business with Amazon Video Games Trade-In beta. This is obviously terrible news for Gamestop, which has enjoyed healthy market shares of the industry since the seventh-generation really took off, which has involved them enjoying high stock prices, which fell 13 percent after the announcement from Amazon, though the big drop in the Gamestop market cap seems to be after the March fourth Toys "R" Us announcement that select stores would be accepting used games in their stores.

See the chart here.

This is just one more piece of the puzzle of the downfall of Gamestop. It is coming, slowly but surely. What they need to do is start investing in broadband distribution. The music and movie industries tried to fight the internet and failed miserably. The same situation is coming in the videogame industry (actually, it's already here), and if Gamestop doesn't adapt, it can kiss its good fortune goodbye altogether.

Friday, February 20, 2009

15 Hours w/ Street Fighter IV

I finally got some time after class last night to get over to Gamestop to get my reserved copy of Street Fighter IV "COLLECTORS EDITION." I was very excited as anyone would imagine, this being the first Street Fighter since Street Fighter II that has gotten any attention for actually being a good game. Not only that, but most video game publications have been giving it very high scores (we're talking like 9.5/10 and higher), and many of those calling it the game of the month. So, I get the big box it comes in (because the game also comes with the animé film Street Fighter IV: The Ties that Bind on BD--DVD for Xbox 360 owners--which also has a CD soundtrack from the game in the case, and it also comes packed with a Ryu figurine--or Crimson Viper, who is a cunt, for 360 owners-). The Collector's Edition also comes with a redemption code to be used to download, for free, the Brawler Pack, which includes alternate costumes for Zangief, E. Honda, Rufus, El Fuerte, and Abel.

I get home with my new game, and I pop the BD into the PS3, figuring I could take a shit in the time it would take for my PS3 to install the game. To my surprise, the game required no install. I was floored--you see, this is the first time I've ever played a PS3 game that didn't require the install. I figured they were all like that. Well, after going through the ten seconds of waiting for my fights to load, I decided to go ahead and install the game anyway. It turns out to have been a good choice, because now I only have to wait five seconds for the fights to load. Very nice.


The Review

This game has, as most reviews have already stated, almost no issues with gameplay, story, etc. I have, however, found two glaring problems with the game that will, if anything, require a quick depressing of the mute button of your remote to solve. The first problem, is the opening theme song. I don't know if it's *NSYNC performing the song or what, but it's fucking gay, and it makes my ears bleed. The second problem, the announcer from Marvel vs. Capcom 2 and other CAPCOM fighting games, I'm sure, is back, and I've never been more suicidal hearing his voice. That's really all I can say for the bad right now.

The intro with gay music:


This would have been much better:


Everything else in the game appears to have been done very well, though, I would have preferred the arcade mode worked more like it did in Street Fighter II. IT isn't really a problem, though, because there are many more characters in this rendition than there were in that one, so it would definitely (and by definitely, I mean probably) make the game far too long to enjoy. The online modes are very responsive and quick to load. There is even an option where you can play through arcade mode and allow people to challenge you online while you're playing, and the game will just pull you out of your offline fight to compete in the online one. This doesn't work too well due to the fact that one can never finish a fight without having someone challenge him or her online. A way to make this work would have been to make the offline game remained paused while you play your online match and pick up where you left off, but that's not what happens. What happens instead, is the offline match you were halfway through has to start over completely, so someone can never progress in the game due to the constant stopping and restarting. Now, I'm hoping (and I'm sure this will happen) that once the game has been out for awhile, people will not be challenging others so much, and this option will serve its purpose well; because it really is an interesting concept, and I would like to use it if it only weren't so goddamn annoying.
I've played the game little more that two hours at this point, so I might put more review material out for new experiences, but I probably won't.

Alec Baldwin Learns How to Play the Wii

Sunday, February 15, 2009

Some Mad Shit



Platinum Games' MadWorld is looking fucking awesome. If you haven't hit play, you need to right now. It's good to see more games of this nature finding their way to the Wii. If this does well, I don't see why we shouldn't be seeing a new Grand Theft Auto soon.

Monday, January 26, 2009

The End of the Xbox

I'm gonna have to keep this short, because I'm between classes and need to read some shit.

Microsoft announced the other day their intentions to can 5000 employees and lay off another 1800 on top of that. I've been campaigning for a while that it would be unlikely for us to see any new Xboxes after the Xbox 360, and the news that most of Microsoft's cuts will be coming from the mostly unprofitable entertainment and devices division seems to help my case a quite a bit.

The Xbox and Zune have never set well with me based on their lack of originality and business models, and I'm feeling like these things will finally be fixing themselves. That's not to say they have both been complete failures (actually, Zune has absolutely been a complete failure); Xbox has definitely helped push the video game console business into the online age. But the lack of wi-fi in the 360 is the type of mistake that microsoft makes that causes me to scratch my head in disbelief. What goddamn year is it, Microsoft? Is it still 1337? No. It's not goddamn 1337. Every other major console on the market (handhelds included) has goddamn wi-fi. Even the original Nintendo DS came with wi-fi built in when it was released way the fuck back in 2004. The Xbox 360 (an HD console, not a handheld) came out a year later, relying on goddamn ethernet.

I could go on all day with my Microsoft problems (and I know I probably should), but like I said, I got shitz to do. I'll be back on here soon to share with everyone the future of the gaming industry with the state of the economy. Interesting thins are about to happen, and I know exactly how things are going to play out. So, if you haven't already, bookmark this blog so you don't forget to check back to find out where to invest your money in the near future.

Saturday, January 24, 2009

New House of the Dead Scheduled to Kick Ass (and Cunt)

Christmas 1999ish. That's when my brother and I got the goddamn Sega Dreamcast--what would end up being one of my favorite consoles and ultimately (due to alienation of third-party publishers) under appreciated by most of the masses. Packaged with the console was a demo disc with a demo for the latest, upcoming game in the The House of the Dead series, The House of the Dead 2. Neither of us ever purchased the game. We didn't even really play it all that much, but we found it to be pretty sweet nonetheless. It even contais a line we still quote to each other today: "Don't come! Don't come!"

Deciding the Wii would be a perfect opportunity to channel their popular light gun video game into homes, Sega published The House of the Dead 2 & 3. Despite a lot of interest, I continued to not purchase the game. I'm not sure if I'll be able to stay away from what they are doing with the new Wii exclusive. Take a look at this video of Sega's new first-person rail shooter The House of the Dead: Overkill, and try to tell me you didn't cum all over your keyboard (or controller).


Developer: Headstrong Games
Publisher: Sega
Platform: Wii
Modes: Single-player, two-player co-op
ESRB: M
Release: 2/10/2009

Thursday, September 11, 2008

Have you ever wished someone would chronicle Sega Dreamcast's entire year history? Well, as they say in the business, "Though, not here; over in Kansas."

Sega Dreamcast.

Xbox Sales double After Price Drop (Still Far Behind Wii)

Or so Microsoft has told "people."

"The 360 is selling like a motherfucker." --Microsoft

Wednesday, September 10, 2008

Nintendon't What Micro...soft?

Have you ever wished someone would chronicle Microsoft's entire 119 year console defects? Well, as they say in the business, "Her legs...went on for days."

Due to the major success of Microsoft's Ensemble Studios, Microsoft has decided to shut down operations upon the completion of Halo Wars.

The internal Microsoft game studios e-mail on the subject:

Today, we shared with our employees at Ensemble that we have plans to close the studio after Halo Wars RTM. Such a decision is never easy. Like any business, we’re accountable for making tradeoffs and the right level of investments that will drive profit and future growth. However, as we reviewed our first-party portfolio and where we need to invest and divest our resources to achieve our long-term strategies, it became clear to us that closing the studio and redeploying those resources to other more scalable ventures is the right thing for our business at this time.

Unfortunately, our decision to close Ensemble will adversely impact many of the studio's team members. Following the closure, the Ensemble leadership team will form a new entity and have agreed to partner with Microsoft to develop future products and provide support for Halo Wars post launch. While the new company will be hiring a portion of the Ensemble employees, its size and resources prevent it from offering positions to the entire Ensemble team. We hope to integrate much of this creative talent into MGS or the broader IEB team, where we have relevant openings.

Ensemble Studios has produced many notable games over the years – including the Ages franchise – that have helped MGS become a leader in interactive entertainment. And now, Halo Wars is already proving to be a hit by people who have seen and played early versions of the game. The Ensemble team is committed to continuing its development, testing and support of Halo Wars through to the completion of halo wars. We're also working closely with the studio’s leaders to ensure a smooth launch of the game in early 2009 and continuing support thereafter. We will support the studio in every way possible as they work to deliver this highly anticipated game.

This action notwithstanding, I want to emphasize that the overall investment Microsoft is making in video game development is not diminished, and we will continue to bring in talent to work on titles and franchises where we'll see the most ROI. Our priority is to continue to nurture the creative freedom that allows us to successfully drive our business strategy forward. Meanwhile, we're launching some outstanding games over the next few months. We've just launched Too Human and Viva Piñata: Trouble in Paradise, and soon we'll see many other games hit retail store shelves, including Scene It! 2, Fable 2, Gears of War 2, Banjo-Kazooie: Nuts & Bolts, Lips and, of course, Halo Wars.

I want to thank you for your hard work and focus as we head into the next few months and make this a blowout year for first-party games. Please be supportive and respectful of our Ensemble colleagues as they go through this tough time.

Phil


This is, obviously, great news for everyone.



On a lighter note, Microsoft should be selling a few more Xboxes, due to the latest price drops.

The arcade model is now $199.99 (down from $279.99).
The premium (60GB) model is now $299.99 (down from $349.99).
The elite is now $399.99 (down from 449.99).

This price drop officially makes the Xbox Arcade the cheapest of the current generation video game consoles, beating Nintendo's Wii console, which retails for $249.99. It will be interesting to see how this affects sales for all companies. My guess is it won't do much, considering Xbox 360 is nearing the end of its lifespan, and the fact that it just didn't sell all that well when it was still fresh.

And how is Sony reacting to the news? As Julie Han told Gamasutra.com:

"We're really confident that consumers are making choices driven by value," she says, "and we know PS3 offers that value across the board, with the built-in Blu-ray player the broadest and deepest software lineup in the industry, with LittleBigPlanet, Resistance 2, Motorstorm [Pacific Rift]... we're quite confident our holiday sales will be good...We try to stick to our strategy... we feel the PS3 offers the value at that price point. More than anything, you'll see with the 80-gigabyte announcement at E3 as well as with the recent 160 gig, consumers are telling you they want more storage for photos, music... new games are also getting quite a bit of pickup through PlayStation Network. There's also our new video download service that consumers are going to want to do. It's showing that we're moving in the right direction."

Nintendon't What Nintendo Do...Fuck

Have you ever wished someone would chronicle Nintendo's entire 119 year history? Well, as they say in the business, "The past is past; the future is now."

If you've tried playing your Wii or DS online, you probably realized Nintendo wi-fi doesn't work too well with your router. It might work for a few rounds of Smash Bros., but then comes the crash. I know, it's a bitch. You might not have experienced this problem, had you been of the lucky few to purchase the Nintendo Wi-fi Connector for the Windows PC before its discontinuation long ago. Luckily, Nintendo has finally come to its senses (kinda). They just announced the Nintendo Wii/DS wi-fi router. The great thing about this piece of equipment is the amout of customization it comes with. You can hook it up to your PC, and use it like a normal router. You can hook it up to the Wii, and it will connect to other wireless routers. You can stand it upsidedown. You can look at it. It even has a sweetass switch on its backside. The possibilities are endless. The best part of it? It retails for only $53, unless, that is, if you live in Japan, where you'll be paying ¥5800, which is about $53.998 right now. (More information.)



So, what do Mario and Family Guy have in common?

Tuesday, October 10, 2006

Monday, September 18, 2006

Arwing Armada in Legend of Zelda: Ocarina of Time

This video is a recording of game footage from the Legend of Zelda: Ocarina of Time. I used a gameshark code to replace all the characters in the Kikori Village with multiple arwings (the space ships from Starfox games). The ships fly around and shoot at Link. Go to the website to see how to do this.
[now with better quality and sound]

Saturday, September 16, 2006

Spirit Temple Ship in Legend of Zelda: Ocarina of Time

This video is a recording of game footage from the Legend of Zelda: Ocarina of Time. I used a gameshark code to replace a character in the Kikori Village with the Spirit Temple Ship (the mysterious ship from the Spirit Temple level). Link climbs onto the ship, which is partly inside a small building. Go to the website to see how to do this.
[now with better quality and sound]

Rolling Goron in Legend of Zelda: Ocarina of Time

This video is a recording of game footage from the Legend of Zelda: Ocarina of Time. I used a gameshark code to replace a character in the Kikori Village with a Rolling Goron (the big rock eating guys). Link gets hurt by the Goron and follows him until he gets stuck against a wall. Go to the website to see how to do this.
[now with better quality and sound]

The Legend of Zelda, Ocarina of time, finding the Triforce !!!!!!!!

this is a real video of me finding the in game Triforce in the Zelda game Ocarina of time on the nintendo 64, it was thought you could never reach the in game triforce, but heres the proof that you can.

Ganon's Organ and Surroundings in Legend of Zelda: Ocarina of Time

This video is a recording of game footage from the Legend of Zelda: Ocarina of Time. I used a gameshark code to replace a character in the Kikori Village with Ganon's Organ and Surrounding (the room at the end of the game where Ganon is playing an Organ). Link walks around the area and goes through the Organ, which is not solid. Go to the website to see how to do this.
[now with better quality and sound]